Set: Calculus: Vectors and the Geometry of Space

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All 30 Terms

Term Definition
projection of u onto v proj u = (<u>⋅<v>)/(||<v>||²)<v>
projection of work W =proj F
dot product form of work <F> ⋅ <PQ>
cross product <u> x <v> = (u₂v₃ - u₃v₂)<i> - (u₁v₃ - u₃v₁)<j>+ (u₁v₂ - u₂v₁)<k>
commutativity of the triple scalar product <u> ⋅(<v> x <w> = (<u> x <v>) ⋅<w>
area of a parallelogram ||<u> x<v>|| were <u> and <v> are adjacent sides
volume of a parallelepiped V = |<u> ⋅(<v> x <w>)| where <u>, <v>, and <w> are adjacent sides
parametric equations of a line in space x = x₁ + at, y = y₁ + bt, z = z₁ + ct for point (x₁,y₁,z₁) and parallel vector <a,b,c>
symmetric equations of a line (x - x₁)/a = (y - y₁)/b = (z - z₁)/c for point (x₁,y₁,z₁) and parallel vector <a,b,c>
standard equation of a plane in space a(x - x₁) + b(y - y₁) + c(z - z₁) = 0 for point (x₁,y₁,z₁) and normal vector <a,b,c>
general equation of a place ax) + by + cz +d = 0 for normal vector <a,b,c>
angle between two planes cosθ = |<n₁>⋅<n₂>|/(||<n₁>|| * ||<n₂>||)
distance between a point and a plane D =|proj <PQ>| = |<PQ>⋅<n>|/||<n>|| where P is in the plane, Q is the point, and n is the plane normal
distance between a point and a plane D = |ax₀+by₀+cz₀+d|/√(a² +b² +c²)
distance between a point and a line in space D = ||<PQ> x <u> ||/||u|| where Q is a point in space, P is point on the line, and <u> is in the direction of the line
ellipsoid x²/a² + y²/b² + z²/c² = 1
hyperboloid of one sheet x²/a² + y²/b² - z²/c² = 1
hyperboloid of two sheets z²/c² - x²/a² - y²/a² = 1
elliptic cone x²/a² + y²/b² - z²/c² = 0
elliptic paraboloid z = x²/a + y²/b²
hyperbolic paraboloid z = y²/b² - x²/a²
surface of revolution revolved around the x-axis y² + z² = [r(x)]²
surface of revolution revolved around the y-axis x² +z² = [r(y)]²
surface of revolution revolved around the z-axis x² + y² = [r(z)]²
cylindrical to rectangular coordinates x = rcosθ, y = rsinθ, z = z
rectangular to cylindrical coordinates r² = x² + y², tanθ = y/x, z = z
spherical to rectangular coordinates x = ρsinφcosθ, y=ρsinφsinθ, z =ρcosφ
rectangular to spherical coordinates ρ² = x² + y² + z², tanθ = y/x, φ = arccos(z/(√(x² + y² + z²))
spherical to cylindrical coordinates r² = ρ²sin²φ, θ=θ, z=ρcosφ
cylindrical to spherical coordinates ρ = √(r² + z²), θ = θ, φ = arccos (z/(√(r² +z ²))

Set Information

Terms 30
Creator jtwilliams00
Created October 27, 2008
Groups None
Subjects mathematics, calculus, vector, geometry of space
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